For film, animation & virtual production teams
What does it take to turn a storyboard into an editable real-time scene?
Start from what you already have: a storyboard or concept art, a script page and shot list, or existing characters and environments. Ziva builds the scene with an AI agent inside the engine so directors can review camera, lighting, and layout before final work is locked. You get back an editable Unreal Engine, Unity, or Godot scene your artists keep working in.
Start from whatever you already have
Most projects start from one or two of these. None of them is required. Send what you have and the review identifies what is missing.
- A storyboard or concept art for the shot or sequence.
- The script page and shot list.
- Characters, rigs, motion clips, and environments you already have, with their formats.
What you get back
- An editable scene in your engine with cameras, lighting, layout, and environment.
- Directed revisions made in the same scene, so comparisons stay side by side.
- A handoff back to your production pipeline for final animation, effects, and rendering.
Ziva for Godot 4.2 and later is available to download today. Unity is in beta. Unreal Engine and Isaac Sim begin with a scoped enterprise pilot.
How the work is priced
Enterprise pricing is custom to your organization, engine, and use case. There is no public price list. Send what you have through the project inquiry and the quote follows that review. Support and commercial terms are written into the engagement.
Who this is for
- Previs supervisors, virtual production supervisors, and VAD supervisors and leads
- Heads of real-time and stage general managers at independent LED volumes
- Commercials and music-video producers
- Founders and lead forensic animators at litigation-support studios
- Creative directors, heads of previs, show producers, and ride engineers at attraction design firms
- Heads of production, CG supervisors, and layout supervisors at real-time animation studios